Henry Benson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his white robe. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Sellsword business at a young age. He worked as a nervous Sellsword and found it very stressful. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He's attracted to the PC; and he's in love
Ideals: Athletic, Fighting. Bonds: Slave, Job, Has a crush. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Thomas Yorke, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his silver hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: To find somewhere to settle down; and expand his business
Flaws: Forgetful, Mundane. Bonds: Attractive, Job. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2200 sp.
Gunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt, and his gloved hand is found clutching a hammer. His golden hair is braided into rings. He has a dull look in his violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting, Disciplined, Artistic. Flaws: Impulsive. Bonds: Mentor. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Jocelyn Ansley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with green pants. His tied-back hair is silver. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Immigrant, Rich, Adventurer, Family. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Drogo Badger, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born in the west to a Apothecary, Drogo learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a body guard again
Ideals: Justice, Persistence. Bonds: Attractive, Job, Nature. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
