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Lewis Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is red and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his father was called into army service. When Lewis reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Attractive, Military, In love. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Lewis Snape, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Amethyst (160 gp).


Social Check DCs


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a feathered hat to hide his balding. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast mountains. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Dustin Marley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is typically in his Painter uniform. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: The child of a Carter, who enjoyed hunting, Adelard was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He became a Painter soon after.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Adelard Bradly, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by sweets. His chestnut hair is heavily combed to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trym was born in the south. At a young age he loved to build and create. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Trym Tenley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 14 (+2)7 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Gilbert Moreno, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He prefers to wear flannel. He wears a top hat to cover his moderate length brown hair. He has green eyes and a white hat with a grey feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Cook profession.

History: He was born in the north. Gilbert was born on a far northern mountains where he grew up under the tutelage of his father, an expert Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Greedy. Bonds: Job, Immigrant. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Moreno, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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