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NPC Generator

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Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a white and grey handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush.

Flaws: Ugly, Hedonist, Addict. Bonds: Rich, Nature, Has a crush. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Simon Wentworth, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bricklayer uniform. He has a moderate pudge and is not very fit. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Bonds: Job, Military, Family. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Trym Colton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2700 sp.


Social Check DCs


Don Wesley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Impulsive, Antagonistic, Insane. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Don Wesley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Hubert Axton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy white suit and is in decent physical shape. His golden hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has achieved small success as a Shoemaker.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Nature, Job. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Hubert Axton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his red hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter

Flaws: Disease, Emotional, Addict. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Everly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 pp. Silver comb with moonstones (100 gp).


Social Check DCs

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