Lance Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His silver hair is cut short with large spiked bangs in the front. His fierce brown eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Enemies. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp.
Adelard Willoughby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Adelard was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 200 gp. Citrine (80 gp). Coral (160 gp).
Ernest Hadlee, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Ernest will drive conversation. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Extrovert, Gifted, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Tickle, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born in the east. Arnold was born on a far eastern plains where he grew up under the tutelage of his father, an expert Knight. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Red garnet (90 gp).
Everard Sharps, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, blue, dusty cloak. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Shy, Mundane, Antagonistic. Bonds: Attractive. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
