Anselm Kensley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear brown tank tops with black pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job, Military. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Geoffrey Harper, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. Pink pearl (70 gp).
Gunter Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and curly. His eyes are a pleasant gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Armorer in town.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a architect again
Ideals: Entrepeneur, Athletic, Fighting. Flaws: Greedy. Bonds: Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Darby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Sculptor and is in decent physical shape. He keeps his chestnut hair in a pixie cut. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Justice. Flaws: Secretive. Bonds: Job, Attractive, Nature. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Banded agate (14 gp). Coral (90 gp). 1 Minor magic item.
Frederick Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.
History: Born in the north his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Gifted, Philantrophist. Flaws: Secretive. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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