Dustin Harlan, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His silver hair is cut short. He has a dull look in his green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Bonds: In love, Poor. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Alexandrite (900 gp). Golden yellow topaz (900 gp). Moss agate (4 gp).
Percival Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt. His black hair is lengthy. His violet unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Disease, Antagonistic. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Azurite (9 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp).
William Colton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears an entirely black suit with grey socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. With bright white hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.
History: The child of a Engraver, who enjoyed hunting, William was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and he uses money and sex appeal to get what he needs
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Tim Shelby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a red costume with the symbols of strength on his torso. Beneath his clothing is a huge mess of scar tissue. His hair is short and silver. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great joy in being the best Bather in town.
History: When he was but 8 years old his parents immigrated from the south. A freak accident while working with his Fortune-teller father left him crippled. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Slave, Criminal record, Job, Immigrant. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Thomas Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Adventurer, Military. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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