Adam Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears white painted combat armor at almost all times. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Adam has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Disease. Bonds: Religious. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
William Sherwood, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. In his 10th year, his parents were killed by a dire rats raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Rose (50 gp). Obsidian (4 gp).
Randal Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of whips on his belt, each one with a jet on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling green eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.
History: Randal was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and doesn't want to be a spy and was forced into it by his family
Ideals: Fighting, Gifted. Bonds: Attractive, Family, Rich. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 4 (-3) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp.
Guy Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown costume with the symbols of the four houses of cards on his torso. His red hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Courier, but he got bored and became a Unemployed. He has worked as a Unemployed like his father before him.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Job, Family. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Solomon Elton, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly swords and hand crossbows. His golden hair is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: Solomon hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is a bit of a kleptomaniac; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Shy, Addict. Bonds: Criminal record, Enemies, Family. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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