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Advanced [show]


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with grey socks and a vest with buckled shoes. His black hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Ideals: Opinionated. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Simon Alton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Don Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy grey suit. His blonde hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the old dungeon and found the beat up bow and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Slave, Nature. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Don Gladstone, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his sword ready. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Lance was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist. Flaws: Shy. Bonds: Religious. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Lance Kenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Giant, Draconic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears an entirely yellow suit with violet socks and a vest with buckled shoes. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Sculptor business at a young age. He worked as a nervous Sculptor and found it very stressful. He struck the Sculptor job and began his own company from there.

Motivation: Sabotage a competitor; and to unite with his brother

Bonds: Attractive, Criminal record, Job, Family. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

John Middleton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. Coral (90 gp). Alexandrite (1200 gp). Black opal (800 gp). Blue sapphire (800 gp).


Social Check DCs


Hunter Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. With bright blonde hair and a scraggly beard. He has gleaming, smiling blue eyes.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Born in the west to a Slave Trader, Hunter learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Shy. Bonds: Job, Family. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Blankley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red spinel (150 gp).


Social Check DCs

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