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NPC Generator

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Advanced [show]


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an entirely yellow suit with red socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Hunter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Justice, Philantrophist, Fighting. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Shipley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +6

Possessions: 400 gp.


Social Check DCs


Richard Browning, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he is wearing colorful clothing, dressed as a Weaver. He has moderate length brown hair. His eyes are likewise green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He has worked as a Weaver like his father before him.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Job, Rich. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Richard Browning, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His blonde hair is cut short. His blue eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Gerard Skelton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)13 (+1) 7 (-2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Magnifying glass.


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Bertram Quinton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)15 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Violet garnet (300 gp). Red-brown spinel (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Thomas Reid, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears black leather gloves, a black jacket, and tight pants. He has a hunchback. His blonde hair is singed and shortened. His gray eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.

History: His father raised him in a mountain cabin. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Has a crush, Family. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Reid, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs

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