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Advanced [show]


Charles England, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted arcane powers by his dying sister.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Cynical, Insane, Fearful. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Charles England, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Henry Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long blonde beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Henry Hartford, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)8 (-1) 10 (+0)4 (-3)
Skills Athletics +4, Persuasion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Carved bone or ivory statuette (80 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is styled in orderly dreadlocks. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Southey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1900 sp. Chrysoprase (30 gp). Alexandrite (200 gp). Bloodstone (30 gp).


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has a red handlebar mustache and slicked back red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Ugly, Mundane, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Ralf Blankley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)16 (+3) 12 (+1)7 (-2)
Skills Deception +0, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1600 sp. Smoky quartz (40 gp). Malachite (10 gp). Star rose quartz (40 gp).


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He wears his black hair up. He has gleaming, smiling blue eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Flaws: Addict. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Wymar Woods, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 11 (+0)5 (-3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Cloth of gold vestments (160 gp). 1 Minor magic item.


Social Check DCs

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