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NPC Generator

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Advanced [show]


Hugh Ogden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is auburn and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Hugh Ogden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)13 (+1) 8 (-1)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 600 sp. Tiger eye turquoise (13 gp). Jet (110 gp).


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Guy was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and sabotage a competitor

Bonds: Attractive, Criminal record, Family, Job, Enemies. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Guy Gracey, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Wymar Brent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Wymar Brent, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Chad Lindsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Chad Lindsey, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Tourmaline (70 gp). Deep green spinel (70 gp). Azurite (15 gp). Amethyst (70 gp). 8 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Hubert Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear tan clothing when he does not wear armor. He has a hunchback. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is harsh and unforgiving.

History: The child of a Painter, who enjoyed hunting, Hubert was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Adventurer, Rich. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Hubert Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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