Bernard Appleton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a very tight haircut. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He seems to be bored by most things; and he is content
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Breastplate.
William Enfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a robe, a symbol of death around his neck, and a crossbow on his belt. His left leg appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. He has amber eyes and a pastel hat with a grey feather.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 sp. 1 Minor magic item.
Tim Vance, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a grey poncho over his likewise colored trousers and shirt. He is an epitome of beauty. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He struck the Doctor job and began his own company from there.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Dustin Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin pastel vertical stripes and black pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is unkempt and raggedy. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.
Motivation: A strong sense of loyalty to Human people; and sabotage a competitor
Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Small steel mirror. 1 Masterwork Musical instrument.
Godfrey Rodney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His hair is long and silver with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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