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Advanced [show]


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a long, black cloak. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, PTSD, Depressed. Bonds: Family. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Bertram Graham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. Golden pearl (70 gp). Violet garnet (800 gp). Violet garnet (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His blue eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the old dungeon and found the beat up lance and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Don Tinley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Hayes, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His brown hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy. Bonds: Adventurer, Immigrant, In love. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Drogo Hayes, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)7 (-2) 9 (-1)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of giants once and for all.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, his parents were killed by a giants raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants.

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Gerard Browning, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


William Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He is bristling with hidden weapons, mostly warhammers and greataxes. He wears his silver hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Barclay, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Athletics +0
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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