Trey Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered violet stockings. His moppish silver hair is in a traditional bowl cut. His eyes are gray.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trey hails from a village terrorized by drow. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Enemies, Nature. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Dustin Thackeray, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy blue pantaloons and a grey scarf and is in decent physical shape. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east to a Herbalist, Dustin learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 9 years later his spouse died after the birth of his son. Heartbroken, Dustin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To clean up the streets; and wishes to resurrect an old love
Ideals: Philantrophist, Gifted. Bonds: In love, Job, Guardian. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Dustin Hastings, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear pastel clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.
History: Dustin was born with his mother's beautiful face. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, In love, Slave. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp.
Charles Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long brown hair reaches down to his waist. He has a dull look in his brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 3 (-4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Theodoric Weld, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large tan jacket. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the north. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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