Anselm Barton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast forest. His druidic abilities were realized during a raid on his village. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. Jet (70 gp). Golden pearl (70 gp).
Kody Tatum, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: Eccentric and domineering, Kody will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Spy, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Diggory Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair and beard is wavy and long. His amber eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and he's repulsed by the pc
Flaws: Shy, Insane, Antagonistic. Bonds: Slave, Religious, Family. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1
Possessions: 600 gp. Hematite (4 gp). Jet (80 gp). Moss agate (4 gp). 1 Minor magic item.
Gomory Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, and carries pickaxes. His head has been shaved. This hazel eyed westerner is not easily forgotten.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Frederick Hadlee, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has shaved his head bald. He has gleaming, smiling blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful necromancer made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor, In love. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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