Bertram Everly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He very much looks the part of a Barkeep. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Gifted from a young age, Bertram studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Optimist, Artistic, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +0
Possessions: 2700 sp.
Manfred Bradley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a white coat. His skin is also unnaturally pale. He has a small bristly mustache and wavy white hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
John Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky yellow painted plate armor. His hair is always cut to a buzz. His eyes are hazel and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across
History: When he was but 4 years old his parents immigrated from the north. While studying, he fell in love. They married and had a daughter. Recently he has begun working with bootleggers and crooks.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge
Flaws: Antagonistic. Bonds: Criminal record, Immigrant, In love, Enemies. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Roger Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. His brown eyes lackadaisically let the world flow into them.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and human compassion
Ideals: Fighting. Flaws: Racist, Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Charles Yardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his rapier. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.
History: Charles hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Flaws: Ugly, Insane, Selfish. Bonds: Enemies. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
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