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NPC Generator

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Advanced [show]


Wymar Gyula, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His golden hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Wymar will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Wymar was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Bonds: Criminal record, Attractive, Nature, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Gyula, Male Human Fighter 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 7 (-2)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Athletic, Logical. Flaws: Mundane, Impulsive, Insane. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Ernest Badger, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp. 1 Small steel mirror. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the sun god around his neck, and a lance on his belt. His brown hair is greasy and uncared for. His fierce violet eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gerard hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Enemies. Occupation: Miner

Voice: Raspy

Attributes [hide]

Gerard Winthrop, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred York, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Manfred York, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. His white hair is singed and shortened. He has a dull look in his green eyes.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Trym Wedgwood, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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