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NPC Generator

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Advanced [show]


Patrick Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a Junk Dealer, his mother struggled to pay the bills. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Shy, Depressed. Bonds: Enemies, Poor. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Ryland, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Trym was born on a far southern mountains where he grew up under the tutelage of his father, an expert Crown-heir. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is content; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur. Flaws: Addict, Mundane. Bonds: Enemies, Immigrant. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Trym Beitz, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 6 (-2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Gilbert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears tight fitting clothing which further accentuates his frame. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Nature, Rich, Job. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Gilbert Cumberbatch, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2 Alchemist’s fire. 4 Smokesticks. 2 Antitoxin.


Social Check DCs


Ernest Read, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple white robe with red stripes complete with hood. His hair is blonde and curly. His eyes are violet and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and doesn't want to be a engraver and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Ernest Read, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Athletics +0, Stealth +0
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kody Beverly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is long and unkept. His eyes are hazel.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Kody Beverly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs

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