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NPC Generator

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Advanced [show]


Charles Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is bristling with hidden weapons, mostly scimitars and shortbows. His red hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: Charles was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Criminal record, Attractive. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Charles Burton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1200 sp.


Social Check DCs


Hunter Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting black shirt and pants. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He struck the Engraver job and began his own company from there.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting. Bonds: Slave, Attractive, Job, Family. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Carlton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)9 (-1) 13 (+1)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Balimaar Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears green painted combat armor at almost all times. He has no hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Emsworth, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His hair is long and brown with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Godfrey was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He struck the Assassin job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Godfrey Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +6, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 200 gp. Violet garnet (700 gp).


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a red shirt with thin black vertical stripes and white pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Peter Altham, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)13 (+1) 11 (+0)18 (+4)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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