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NPC Generator

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Advanced [show]


John Thackeray, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright white hair and a scraggly beard. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Shipwright business at a young age. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Antagonistic, Fearful, Mundane. Bonds: Job, Rich. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

John Thackeray, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Roland Abram, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a grey and blue robe with the hood down. With a patchy golden beard and wild golden hair. His amber eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Ugly, Mundane, Fearful. Bonds: Slave. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Roland Abram, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moonstone (70 gp).


Social Check DCs


Peter Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He has moderate length golden hair. His eyes, though not visible through his cowl, are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Immigrant, In love. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Peter Van Es, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)12 (+1) 13 (+1)16 (+3)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Lance hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he is greedy

Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Religious, Enemies. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Browning, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. Rich purple corundum (1200 gp). 1 Minor magic item.


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Locksmith uniform. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Locksmith like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist, Opinionated. Bonds: Job, Immigrant, Mentor. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Bertram Garfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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