Manfred Fidget, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear yellow pants and tee shirts. His long chestnut hair is drawn into a two foot long braid. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Doctor like his father before him.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 23000 sp. 1 Banded mail. 1 Masterwork Light steel shield. 1 Half-Plate.
Thomas Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of his god on his torso. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Flaws: Hedonist. Bonds: Poor, Family, Nature, Adventurer. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Gunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black and very short. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Flaws: Antagonistic. Bonds: In love, Religious, Enemies, Family. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His red hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Religious, Mentor. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Hubert Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light green in addition to tight pants. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: Hubert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised by priests from a young age. In his 17th year, his parents were killed by a gnolls raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. During his travels, Hubert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hubert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hubert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Ideals: Athletic, Disciplined. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Deep green spinel (110 gp). Bloodstone (40 gp). Moonstone (40 gp). Iolite (40 gp).
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