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NPC Generator

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Advanced [show]


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears light armors faded through time and improper care. He wears his chestnut hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was born in the east, but his parents moved at a very young age to the south. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Flaws: Ugly, Selfish. Bonds: Enemies, Immigrant. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Gunter Wesley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (13 gp).


Social Check DCs


Alex Shipley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor. He is muscular with a powerful set of arms. He has wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alex hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Flaws: Insane, Ugly, Hedonist. Bonds: Enemies, Poor. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Shipley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Bristol, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear grey pants and tee shirts. His red hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Insomniac, Disease. Bonds: Criminal record, Rich. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Bristol, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His hair is short and blonde. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Enemies, Military. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Heward Mitchell, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Tim Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue shirt with thin brown vertical stripes and white pants. He wears his golden hair up. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Tim has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice. Flaws: Selfish, Disease, Fearful. Bonds: Job. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Ainsley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs

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