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NPC Generator

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Advanced [show]


Justin Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean pastel cloak covering his clean studded leather, and is pretty ugly. He has styled his chestnut hair well, parting it to the right. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of gnolls once and for all.

History: Gifted from a young age, Justin studied abroad. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Justice, Gifted. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Justin Marston, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Chrysoprase (80 gp). 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Ernest Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized jet on his left hand. He has shaved his head bald. He has gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. His druidic abilities were realized during a raid on his village. He became a Bather soon after.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and further expansion of business

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Job, Mentor. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Ernest Hartford, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Conrad Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Performer and found it very stressful. He then took over the family business and is one of the better Performer for hire.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Professionalism. Bonds: Job, Military, Adventurer. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Conrad Prescott, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Fawcett, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is typically in his Bellfounder uniform. His silver hair is long and unkept. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He has worked as a Bellfounder like his father before him.

Motivation: He wants to get laid; and wants a kiss

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Tim Fawcett, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Trym Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up warhammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many drow want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Religious, Nature, Enemies. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Trym Abram, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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