Theodoric Marston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of maces, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Marshal and found it very stressful. He struck the Marshal job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Hugh Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. His hair is short and brown. He has a tattooed face.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He has a crush on the local Bounty Hunter; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Artistic. Flaws: Impulsive. Bonds: Criminal record, Has a crush. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Silk rope.
Tim Blakely, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. He sports a flattop hair cut. His half smiles and blue eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Immigrant. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Alex Clinton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a brown coat, he is not a threatening figure. His red hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and he desires power and/or immortality
Ideals: Athletic. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 44000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
