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NPC Generator

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Advanced [show]


Norman Harper, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Addict. Bonds: Slave, Attractive, Family, Mentor. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Norman Harper, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Odo Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His white hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Odo hails from a village terrorized by orcs. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Odo Tyndall, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Rolf Bentham, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Rolf's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: Many orcs want him driven away.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Rolf Bentham, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: Deep green spinel (40 gp). Star rose quartz (60 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Odo Sharps, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, In love, Poor, Criminal record. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Odo Sharps, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue coat over a tan low-cut shirt, and a small hat upon his head. He wears a small hat to cover his moderate length auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly. Bonds: Immigrant, Job, Criminal record, Mentor. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Gunter Rutland, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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