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NPC Generator

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Advanced [show]


Gomory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up dagger and armor he uses now. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC.

Flaws: Insomniac, Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Gomory Bradshaw, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Reynard Haley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has moderate length chestnut hair. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Reynard Haley, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has wavy black hair. His eyes are violet and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: Anthony was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and regain custody of his daughter

Flaws: Insomniac, Shy. Bonds: Attractive, Family, Mentor. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Anthony Marlee, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (600 gp). 4 Holy water. 1 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He wears his white hair up. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 2 years.

Motivation: He is wracked by social anxiety; and expand his business

Flaws: Antagonistic, Racist, Fearful. Bonds: Military, Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Randal Lindsay, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp. Amber (60 gp). Smoky quartz (30 gp). Peridot (30 gp). Deep blue spinel (1300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in a clean violet cloak covering his clean studded leather. His silver hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Family. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Gerard Burton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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