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NPC Generator

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Advanced [show]


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Secretive, Insane. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Anselm Quinton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His auburn hair is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Justice, Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

William Wesley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 48000 sp.


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean black cloak covering his clean studded leather. He has black hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. A gifted student he started as a Bounty Hunter, but he got bored and became a Farmer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Impeccable, Logical. Bonds: Attractive, Adventurer, Job. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Beitz, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills History +3, Stealth +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Chad Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new sculptor responsibilities is difficult

Bonds: Attractive, Guardian, Job, Poor, Adventurer, Criminal record. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Van Es, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)17 (+3) 10 (+0)18 (+4)
Skills Deception +6, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Reynard Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has a tattooed face.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Server, who enjoyed hunting, Reynard was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Reynard Browning, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)7 (-2) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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