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NPC Generator

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Advanced [show]


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the south to a Miner, Rolf learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic, Secretive. Bonds: Criminal record, Job. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Rolf Winchester, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Bloodstone (50 gp). Moss agate (16 gp). White pearl (100 gp).


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. His golden hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Military, Adventurer. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.


Social Check DCs


Nicholas Home, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has always had a great fascination with Human culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 7 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: Human compassion.

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Home, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Ansley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is slicked back into a classic pompadour. His eyes are a pleasant blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Percival took refuge in the ruined castle and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Optimist, Philantrophist, Logical. Bonds: Nature, Has a crush. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Percival Ansley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 10 (+0)6 (-2)
Skills Nature +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Clerebold Oakes, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey coat over a blue low-cut shirt, and a feathered hat upon his head. He has shaved his head bald. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: To prove his worth to the world; and wants to raise his children well

Flaws: Racist, Shy, Antagonistic, Impulsive. Bonds: Family. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Oakes, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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