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NPC Generator

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Advanced [show]


Percival Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Percival was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.

Motivation: A strong sense of loyalty to Human people.

Ideals: Professionalism, Artistic. Flaws: Racist. Bonds: Family. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Wesley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Drogo Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and carries maces. His red hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Farmer profession.

History: Born in the west to a Merchant, Drogo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Merchant soon after.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Drogo Darby, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. Coral (130 gp). Zircon (50 gp). Violet garnet (400 gp). Citrine (50 gp). 1 Simple lock. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs


Randal Nibley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. With bright red hair and a scraggly beard. His eyes are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. He worked as a nervous Sculptor and found it very stressful. He now owns his own business.

Motivation: He's in love; and wants a kiss

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Has a crush. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Randal Nibley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Adelard Cason, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair is golden and very short. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Adelard studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur, Justice, Philantrophist, Gifted. Bonds: Slave. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Adelard Cason, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a brown and pastel robe with the hood down. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Family, Rich, Religious. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Gunter Thorpe, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Blue star sapphire (400 gp). Tourmaline (120 gp). Rich purple corundum (400 gp).


Social Check DCs

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