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Advanced [show]


Richard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Depressed, Secretive. Bonds: Rich, Adventurer, Guardian, Has a crush. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Richard Snowdon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 18 (+4)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Abyssal
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arnold Redfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His blonde hair is smooth and relatively long. His eyes are violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Redfield, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Lance Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His brown eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Lance Middleton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +1, Stealth -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. A freak accident while working with his Dilettante father left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and wants a kiss

Flaws: Antagonistic, Disease. Bonds: Immigrant, Family, Has a crush. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Tinley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. Tourmaline (130 gp). Deep blue spinel (800 gp). Lapis lazuli (14 gp). Deep blue spinel (800 gp). 1 Superior lock. 1 Good lock.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gomory was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Family. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Dumph, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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