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NPC Generator

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Advanced [show]


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is chestnut and curly. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Dilettante.

Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job

Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich, Job, Family. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Gunter Merton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Aldous Upton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to get laid; and to reunite with his absent father

Ideals: Impeccable, Gifted. Bonds: Family, Adventurer, Has a crush. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Upton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp. 7 Acid flasks.


Social Check DCs


Drogo Yorke, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair down. He has brown eyes and a green hat with a brown feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Drogo hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud.

Ideals: Passionate. Bonds: Attractive, Job, Enemies, Family. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Drogo Yorke, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2300 sp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are brown and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He's in love; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Flaws: Impulsive, Mundane. Bonds: Has a crush. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Anselm Myerscough, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Nicholas Cromwell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. He keeps his chestnut hair in a pixie cut. His eyes are hazel and catlike.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Nicholas hails from a village terrorized by brigands. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Military, Enemies. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nicholas Cromwell, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)8 (-1) 7 (-2)10 (+0)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Sardonyx (50 gp). Hematite (9 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs

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