John Astley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: John was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 14000 cp.
Miles Allerton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a forest tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Patrick Tatum, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. His green eyes peer out from beneath his top brown hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of eastern immigrants he idolized his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Money/treasure; and he's looking for his big break
Flaws: Shy, Fearful. Bonds: Adventurer, Rich, Immigrant. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Carnelian (30 gp). Red garnet (70 gp). Bloodstone (30 gp).
Balimaar Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light green in addition to tight pants. He has moderate length blonde hair. His ears are large.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp.
Geoffrey Clapham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and black. His brown eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Farmer for hire.
Motivation: Further expansion of business; and to settle down with his crush
Flaws: Antagonistic, Mundane. Bonds: Rich, Job, Has a crush. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon.
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