Manfred Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His chestnut hair is heavily combed to the left. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed. Bonds: Adventurer, Poor, Job. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Hunter Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He tends to wear a black poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length brown hair. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He feeds upon the attention of others.
History: Hunter hails from a village terrorized by gnolls. He worked as a nervous Spice Merchant and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Bonds: Slave, Enemies, Attractive, Job, Family. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp. 1 Good lock. 1 Spyglass.
Cory Alby, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a simple grey robe with brown stripes complete with hood. His chestnut hair is still thick. He has hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.
History: Cory was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and to be a cartwright again
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Job, Rich. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.
William Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his lance. He has a hunchback. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Bowyer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and he has a crush on the local bowyer
Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Lance Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Mason mother left him crippled. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted, Philantrophist. Flaws: Disease. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 60 pp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield. 1 Half-Plate.
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