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NPC Generator

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Advanced [show]


Aldous Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is singed and shortened. His gray eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Aldous hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Aldous Lincoln, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He keeps his long white hair kept up in a rat tail. His half smiles and violet eyes are beguiling and draw you in.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Stableman business at a young age. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Disciplined, Joker, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Drogo Mori, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. Moss agate (11 gp). Smoky quartz (30 gp). Peridot (30 gp). 1 Minor magic item.


Social Check DCs


Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His brown hair is braided into rings. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.

History: Thomas was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: PTSD. Bonds: Job, Attractive, Family, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Thomas Royal, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Anthony Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a well pressed and immaculate suit (or dress). His golden hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Mentor, Criminal record, Family. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Anthony Wellington, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 13 (+1)7 (-2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. Red-brown spinel (150 gp).


Social Check DCs


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long red hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Manfred studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Enemies. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Manfred Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs

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