Trey Rutland, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears an entirely red suit with green socks and a vest with buckled shoes. His skin is also unnaturally pale. His auburn hair is knotted and matted. His eyes are brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: He is a Deep Scion in disguise. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Aldous Kent, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright violet suits and hats. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered south to less war torn lands. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and to be a butcher again
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Miles Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy grey suit. He wears a broad hat to hide his balding. His gray eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Miles was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Ideals: Fighting. Bonds: Attractive, Religious, Family, Job, Enemies. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chrysoprase (60 gp). Red spinel (70 gp).
Conrad Gracey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. His skin is fair and his fingers are delicate and long. His brown hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Adventurer again; and expand his business
Ideals: Optimist, Logical. Bonds: Job, Immigrant, Slave. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
Possessions: 400 gp. 1 Everburning torch. 2 Acid flasks. 4 Tanglefoot bags.
Everard Bentley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His chestnut hair is thinning but still full. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 22000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
