Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a scimitar. His blonde hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 4 years old his parents immigrated from the south. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world.
Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp. Large well-done wool tapestry (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Percival Hailey, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, pastel shirt, and black tie. He keeps his long chestnut hair kept up in a rat tail. His eyes are green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Ploughman, who enjoyed hunting, Percival was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 6 (-2) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Thomas Marley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the north his family was never financially stable. He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Slave. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Rose (40 gp). Bloodstone (40 gp).
Hunter Payton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dyer father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Opinionated, Artistic. Flaws: Shy, Disease, Insomniac. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 17000 cp. 1 Minor magic item.
Roland Nibley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He wears his auburn hair up. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roland's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp. 1 Half-Plate.
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