Jocelyn Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across
History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Gomory Tenley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears white leather gloves, a white jacket, and tight pants, and his gloved hand is found clutching a nunchaku. His long blonde hair reaches down to his waist. This green eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and he's looking for his big break
Flaws: Depressed, Secretive. Bonds: Adventurer, Immigrant, Religious. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 5 (-3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.
Aldous Burton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Map Maker and is in decent physical shape. His red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Map Maker business at a young age. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
Drogo Carlyle, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy brown suit. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.
Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Racist, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3000 cp. 4 Holy water.
Drogo Wakefield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has a long chestnut beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed, Disease, Insomniac. Bonds: Nature. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. Red spinel (50 gp).
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