Peter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his chestnut hair. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his brother recently and the two have been together since.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 46000 sp. White pearl (50 gp). Jade (50 gp). 1 Minor magic item.
Gerald Marston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is cut close to his head. His gray eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Enemies, Mentor. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2000 sp. Aquamarine (200 gp). Amethyst (60 gp). Malachite (6 gp).
Theodoric Clayton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Insane, Antagonistic, Ugly. Bonds: Immigrant. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Trym Bradford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Trym studied abroad. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3100 sp. 1 Backpack. 1 Masterwork Musical instrument.
Chad Harrington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is braided into rings. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Disciplined, Impeccable. Flaws: Selfish. Bonds: Family, Adventurer. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Terran, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1100 sp. 1 Thunderstones. 1 Smokesticks. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!