Roger Rutherford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright violet suits and hats. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and to reunite with his old friends
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Percival Colton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his blue robe and has his spear always slung over his shoulder. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Joker. Flaws: Shy, Disease. Bonds: Family. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Theodoric Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is heavily combed to the left. His hazel unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease, Shy. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Fire opal pendant on a fine gold chain (800 gp). Gold and topaz bottle stopper cork (500 gp). Solid gold idol (500 gp). 1 Masterwork manacles. 1 Masterwork Musical instrument.
Arnold Stansfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Slave Trader, who enjoyed hunting, Arnold was taken on many hunting expeditions. A freak accident while working with his Slave Trader father left him crippled. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Shy, Disease. Bonds: Job, Nature. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).
Don Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.
History: He got into the Detective business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Detective for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Flaws: Insane, Addict, Mundane. Bonds: Job. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
