William Remington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Guard, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Regain custody of his son; and wants a kiss
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Job, Has a crush, Family. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Breastplate. 1 Masterwork studded leather.
Lance Darlington, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. His hair is cut close to his head. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast desert. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Shy, Disease. Bonds: Job, Family, Nature. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 20000 cp.
Anselm Barney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown cloak. He has moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.
History: Anselm was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Carpenter again.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.
History: Bernard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp.
Hugh Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has moderate length auburn hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He inherited the family business which he has now maintained for 9 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Antagonistic, Racist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 40 pp. 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
