Odo Law, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Artistic. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 80 pp. 1 Small steel mirror. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Roger Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. His golden hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the south. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Nature. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp.
Lewis Kendall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is long and unkept. His eyes are blue and he is always smoking a pipe.
Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 23000 cp. 1 Minor magic item.
Odo Southey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a servant and was forced into it by his family
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp. 1 Masterwork Artisan’s tools.
Rolf Snape, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light green in addition to tight pants. He wears a broad hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.
History: When he was but 5 years old his parents immigrated from the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Navigator.
Motivation: A deep hatred of goblins; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Job, Enemies. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: Deep blue spinel (400 gp). Rhodochrosite (4 gp). Deep blue spinel (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!