Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is white and very short. His thin eyebrows rest above his beady hazel eyes.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He also hits on men, regardless of circumstances.
History: Kody was born the youngest of three triplets. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: He's attracted to the PC.
Flaws: Ugly. Bonds: Job, Has a crush, Family, Military. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp).
Drogo Langdon, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a white cloak and cross-gartered yellow stockings. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Mentor, Criminal record. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 sp.
Arnold Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair, when down, is lengthy. His eyes are a pleasant blue.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Arnold was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion.
Ideals: Entrepeneur, Optimist. Flaws: Racist. Bonds: In love, Job. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 4 Holy water.
Patrick Darby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is still thick. His blue eyes dart from person to person.
Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Patrick studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Interpreter like his father before him.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Aldous Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His brown hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Aldous hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids
Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Enemies. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (200 gp). 4 Smokesticks. 4 Smokesticks. 5 Acid flasks. 4 Thunderstones.
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