Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown coat over a black low-cut shirt, and a small hat upon his head, marred by beers. He has a long brown beard with little hanging trinkets. His eyes are blue and beady.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. In his 16th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Nature. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Jade (60 gp). 1 Banded mail. 1 Half-Plate. 1 Banded mail.
Everard Watson, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a penchant for wearing a ring with an oversized opal on his left hand. He has black hair. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. Iolite (60 gp).
Dean Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with white stripes complete with hood. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Miles Melancon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He has white hair. This brown eyed southerner is not easily forgotten.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: He comes from a rich southern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic. Bonds: Enemies, Rich, In love, Attractive. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Bernard Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears light armors faded through time and improper care. He wears his white hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has worked as a Bricklayer like his mother before him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1
Possessions: Amber (70 gp). Chalcedony (50 gp). 1 Minor magic item.
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