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Advanced [show]


Don Stafford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Don Stafford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Citrine (60 gp). Deep blue spinel (600 gp). 2 Smokesticks. 2 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor, Rich, Adventurer. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Fawcett, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Athletics +2, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1 Half-Plate.


Social Check DCs


Diggory Blankley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. With bright brown hair and a scraggly beard. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Blankley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Amethyst (140 gp). 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Thomas Chester, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears a black costume with the symbols of magic on his torso. He sports a long blonde beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Military, Rich. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Thomas Chester, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 7 (-2)9 (-1)
Skills Investigation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Gardener. His tied-back hair is golden. He has a dull look in his green eyes.

Personality: He dislikes all the random violence that takes place in the west. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Athletic, Pacifist, Logical, Gifted, Fighting. Bonds: Criminal record. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Trym Badger, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Rhodochrosite (9 gp). Amethyst (80 gp). Blue quartz (9 gp).


Social Check DCs

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