Richard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Navigator does. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 6 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Disease, Fearful, Insane. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Red-brown spinel (90 gp). Jasper (20 gp). Banded agate (15 gp).
Geoffrey Rayden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt, he is not a threatening figure. He has a small bristly mustache and wavy red hair. His green eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Ploughman, but he was a colossal failure. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Fighting. Bonds: Immigrant, Military, Job, Family. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Adelard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a brown suit. His moppish black hair is in a traditional bowl cut. His hazel eyes peer out from beneath his top brown hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Persistence, Pacifist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
William Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His hair is black and very short. He is baby faced.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it
Ideals: Optimist. Bonds: Attractive, Guardian, Nature, Criminal record, Rich. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Bertram Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is auburn and curly. His brown eyes peer out from beneath his wide-brimmed blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across
History: Bertram was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Family, Immigrant. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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