Cory York, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports green clothing, slightly heavier than average wear. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. He moved out west to avoid the crime he committed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism, Fighting. Bonds: Attractive, Criminal record, Religious. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Tim Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, black, dusty cloak, and sports empty pouches on his belt. His white hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Shy, Insomniac. Bonds: Rich, Adventurer. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10000 cp.
Reynard Landon, Male Human [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a tan coat with violet slacks. He has a moderate pudge and is not very fit. His white hair is heavily combed to the left. His blue eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Actor, Reynard learned a great deal about his father's area of expertise. His childhood dream was to be a Cook, but he was a colossal failure. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Persistence. Bonds: Criminal record, Job, Adventurer. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 90 pp.
Gerald Peyton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gerald was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic, Persistence. Flaws: Ugly, Sensitive. Bonds: Poor, Criminal record. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Anselm Walcott, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north. Anselm was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Philantrophist, Fighting, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
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