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NPC Generator

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Advanced [show]


Bertram Skelton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insane, Insomniac. Bonds: Criminal record. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Bertram Skelton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)15 (+2) 15 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Breastplate. 1 Full Plate. 1 Breastplate.


Social Check DCs


Dean Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His hair is golden and very short. He has gleaming, smiling gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Job, Family. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Beverly, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Beckwith, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with grey pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Bonds: Attractive, Criminal record, Mentor. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Beckwith, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Jet (110 gp). Jet (110 gp).


Social Check DCs


Dustin Ridley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He sports a long black beard, and similarly colored long hair. His gray eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Dustin Ridley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)9 (-1) 4 (-3)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bernard was born with his father's beautiful face. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: In love, Attractive, Criminal record, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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