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NPC Generator

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Advanced [show]


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He is baby faced.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Spy again; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Enemies, Military. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Gerard Kinsley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)8 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Chalcedony (60 gp). Star rose quartz (60 gp).


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is well dressed, constantly wearing a white suit, tan shirt, and yellow tie. His golden hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: Aldous was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Rich, Family. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Aldous Marley, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Raymond Clayden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a sickle on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Fighting, Athletic, Justice. Flaws: Shy, Disease. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Raymond Clayden, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is short and chestnut. His half smiles and brown eyes are beguiling and draw you in.

Personality: This man loves music and to teach people music more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Artistic, Optimist. Bonds: Attractive, Poor. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Garfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Ansley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His blonde hair is heavily combed to the right. His half smiles and green eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Godfrey Ansley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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