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NPC Generator

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Advanced [show]


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear black clothing when he does not wear armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Tim will drive conversation. He invites people to come help in his community garden.

History: Tim was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Disease. Bonds: Family, Nature. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Tim Nash, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. Freshwater pearl (13 gp). White pearl (140 gp). Sardonyx (80 gp). 1 Good lock. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Gomory Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a warhammer. His white hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Hamilton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Arnold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a yellow collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his poetry dream.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic. Flaws: Secretive. Bonds: Military, In love. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Arnold Brownrigg, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Average lock. 1 Good lock.


Social Check DCs


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears yellow cloth garments or leather armor. His black hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Manfred was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Criminal record, Rich. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Manfred Cumberbatch, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)4 (-3) 10 (+0)14 (+2)
Skills Arcana -1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 30 pp.


Social Check DCs


Trym Alston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a lot of dark rich colors, with gold accents. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker, Artistic, Impeccable. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Trym Alston, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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