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NPC Generator

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Advanced [show]


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was born in the south. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Joker, Persistence. Flaws: Antagonistic. Bonds: Religious. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Hugh Altham, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Black star sapphire (900 gp). Obsidian (9 gp).


Social Check DCs


Arnold Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He is physically well-built. He wears his blonde hair down. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Arnold studied abroad. A freak accident while working with his Interpreter father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels threatened by others; and wishes to resurrect an old love

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: In love. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Arnold Huckabee, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing white shirts, loose pants, and blazers most of the time and is in decent physical shape. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Trey has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Military. Occupation: Weaver

Voice: French accent

Attributes [hide]

Trey Garrick, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. Black opal (400 gp).


Social Check DCs


Rolf Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Slave, Military. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Yorke, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)17 (+3) 12 (+1)6 (-2)
Skills Athletics +0, Performance +0
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green coat over a white low-cut shirt, and a broad hat upon his head. His tied-back hair is red. His eyes, though not visible through his cowl, are violet.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Guy Atterton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)4 (-3)
Skills Acrobatics +5, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: Just what you see.


Social Check DCs

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